A magnetic DM screen works best when each tool has one fixed spot. In this setup, I’d split the screen into 4 zones - top edge, center panels, side panels, and lower storage - and place 9 tools by how often I use them.
Here’s the short version:
- I keep the main screen in the center as the control point
- I put notes and initiative up top for fast scanning
- I place reference cards in the middle where I check rules most
- I move dice, pens, and devices to the sides so they don’t block my view
- I keep tokens, minis, and spare gear low and out of the way
That layout solves the main table problem: less clutter, less reaching, and fewer slowdowns in play.
A few setup checks matter most before a session:
- Reach: if I have to lean, the tool is in the wrong spot
- Visibility: I should still see every player over the screen
- Readability: player-facing trackers should be easy to read across the table
- Rolling space: the dice area should stay clear behind or beside the screen
There are 9 tools in this setup:
- best magnetic DM screens to use as a command center
- Magnetic note bar
- Magnetic initiative tracker
- Magnetic reference card pocket
- Side-mounted dice tower or roll zone
- Magnetic pen and marker holster
- Magnetic map board
- Device mount for a tablet or phone
- Magnetic storage pouch and token tray
For most DMs, the top 3 time-savers are initiative tracking, rule reference cards, and a fixed dice area. Even small layout changes can cut repeated table actions by a lot during a 3- to 4-hour session.
This DM Screen Changes Everything... But Is It Worth It?
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Quick Comparison
Magnetic DM Screen: 9 Tools, 4 Zones at a Glance
| Tool | Main Job | Best Spot | Who Sees It | Best For |
|---|---|---|---|---|
| Main screen command center | Holds the full setup together | Center | DM inside, players outside | Prep + play |
| Magnetic note bar | Shows short-term reminders | Top center | DM | Prep + play |
| Magnetic initiative tracker | Shows turn order | Top edge | Whole table | Play |
| Reference card pocket | Holds rule cards and stat notes | Center or side | Mostly DM | Prep + play |
| Dice tower or roll zone | Gives dice one fixed landing area | Side | DM or whole table | Play |
| Pen and marker holster | Keeps writing tools close | Lower side | DM | Play |
| Map board | Holds private or public maps | Screen or nearby riser | DM or whole table | Prep + play |
| Device mount | Holds a phone or tablet | Bottom edge or side | DM | Prep + play |
| Storage pouch and token tray | Stores dice, tokens, and minis | Base or side | DM | Prep |
If I want the setup to work at the table, I’d keep the center for high-use tools, the top for fast-glance info, and the edges for storage and dice.
How to Plan Your Magnetic Screen Layout
With your tools picked out, the next step is simple: put them where they help you most at the table. Think of your magnetic screen as a fixed workspace. Every spot should have a job.
Use four zones:
- Top edge for player-facing reminders
- Center panels for your main DM references
- Side panels for tools you need to grab fast
- Lower edge for storage
Each add-on below should fit into one of those areas. The aim is fast access without clutter.
"A properly configured screen becomes your command center - keeping you organized, efficient, and focused on what matters most." - The Ultimate Game Master [1]
After you assign each zone, do one last table check before the session starts. A layout only works if it stays steady, easy to read, and easy to reach during play.
| Checklist Item | What to Verify |
|---|---|
| Stability | Screen doesn't wobble; magnetic panels are firmly connected; feet grip the table |
| Lighting | No glare on acrylic inserts; notes are readable; built-in lighting works |
| Reach | Every tool is within arm's reach from your seated position - no leaning needed |
| Visibility | You can make eye contact with all players over the top of the screen |
| Player-Facing Readability | Public tools are readable across the table |
| Rolling Zone | Clear space behind the screen for dice; storage trays don't block the roll area |
Before play, sit in your chair and reach for every accessory once. If you have to lean, move it closer to the middle.
1. WyrmCodex Magnetic DM Screen Command Center

Zone: Center of the table, directly in front of the DM.
Set the WyrmCodex in the middle of your setup. This is your main DM hub. It combines a DM screen, built-in dice tower and lighting, magnetic modular system, and refillable campaign journal in one place.
On the DM side, the interior magnetic surfaces hold initiative trackers, reference cards, and quick notes where you can grab them fast. That’s the big win here: the upright design keeps the table less cluttered and keeps dice rolls behind the screen. On the player side, everything stays neat, with your notes out of sight.
Its upright shape also gives the rest of the table a clear center. Keep it lined up with your seat, and leave enough sightline so you can see over the top without leaning [1].
Use the inserts and trackers that fit your game, whether that’s D&D, Pathfinder, Call of Cthulhu, or homebrew. From this center spot, the smaller magnetic tools can shift out to the side edges and lower table zones.
2. Magnetic Note Bar
Zone: Top edge of the DM-facing screen panel, center position.
Use the top edge of the DM-facing panel for short-term reminders you need in plain sight during play. Place the note bar in the center so you can grab it at a glance. It works well for session notes that change on the fly and don’t belong on your main reference panels, like NPC names, location details, and quick observations.
That split matters. Your main screen holds the stuff you come back to again and again. The note bar handles what’s happening right now.
The strip gives you a slim space for active notes. Keep it tight and tied to the current scene. Once a reminder has done its job, take it down and free up space for the next one [3].
3. Magnetic Initiative Tracker
Zone: Top edge of the DM-facing screen panel, center position.
The note bar is great for live reminders. The initiative tracker does a different job: it keeps turn order in plain sight.
Mount it on the top edge of the center panel so the lineup stays at eye level. That way, you still have room underneath for stat blocks and notes. It also helps cut those constant “Whose turn is it?” pauses.
A double-sided tracker is a smart setup here. On the player-facing side, you can show character names or portraits [5]. On the DM-facing side, you can keep private details like AC, Passive Perception, Spell DC, and HP [2][1]. If your campaign has a lot of combat, high-contrast color coding helps too. For example, white for players and black for monsters makes the order easier to scan fast [3].
Wet-erase or dry-erase acrylic or plastic trackers are also a solid pick. They make it easier to update the lineup when new combatants jump in or initiative shifts mid-fight [2][3].
WyrmCodex's magnetic mount points keep the tracker centered without eating up the main panel space. That leaves the side panels open for tools you need to grab fast.
4. Magnetic Reference Card Pocket
Zone: Lower half of the center panel, or side panel depending on card type.
Put your most-used combat cards in the lower center panel. Save the side panel for cards you check less often. This setup keeps the middle of your screen focused on the stuff you need in the moment: condition effects, DC guidelines, and common actions like Dodge, Help, Hide, Grapple, and Shove.
The side panel is a better home for lower-priority cards, such as NPC stat blocks, random name tables, and travel pace rules. They’re still within reach, but they won’t get in the way when combat starts moving fast.
The cards inside the pocket make the biggest difference. Conditions and DCs come first. Poisoned, Prone, Stunned, and Exhaustion levels show up a lot. Skill check DCs and concentration rules also earn a spot near the top. If you only keep your highest-use cards there, the whole layout gets easier to read at a glance.
Use a pocket with an acrylic or vinyl surface. Then you can write a temporary HP total or a quick note right over the card without taking it out[3][2]. It’s a simple setup, but it does two jobs at once: fixed reference underneath, scratch space on top.
WyrmCodex's magnetic mount points make this easy to adjust. You can move the pocket up or down as your panel setup shifts. Keep it near your note tools so you can make updates fast during play.
5. Side-Mounted Dice Tower or Roll Zone
Zone: Outer edge of the screen or just beside it.
Once your notes and trackers are set, your dice need a home too. A side-mounted dice tower gives every roll one fixed landing spot, so dice don't bounce into miniatures or skid off the table.
Put it on your dominant-hand side. That way, you can roll without reaching across the screen or twisting around your setup. A tall tower in the center gets in the way and cuts across sightlines, so the outer edge usually works better.
A dual-slot tower gives you two options in the same place:
- Drop dice into the slot facing you for hidden results
- Use the slot facing the players when you want a dramatic reveal
That setup keeps private and public rolls in one steady location, tied into the same modular system as your notes and trackers.
WyrmCodex folds the dice tower into the screen and keeps the roll zone inside the command center.
If the extra height starts to crowd your screen, swap it for a low-profile tray. And if you don't want a tower at all, a flat tray beside the screen still gives you fast, easy-to-read rolls.
6. Magnetic Pen and Marker Holster
Zone: Lower side panel, on your dominant-hand side.
Once your trackers and reference cards are set, give your writing tools one fixed home. Pens and markers are easy to overlook right up until you need them in the middle of a round. A magnetic holster on the lower side panel of your dominant hand keeps a marker or pen close by, so updates stay fast during combat and prep [1][3][4].
Keep your main writing tools here: a dry-erase marker, wet-erase marker, pen, and pencil [6][3]. The holster should fit both thick markers and slim pens or pencils. Before play starts, sit in your seat and grab each one once. If any tool feels even a little awkward to reach, shift the holster closer.
7. Magnetic Map Board
Zone: Mount it on the DM-facing side for private sketches, or place it on a riser beside the screen when you want everyone at the table to see it.
Once your pens and markers are in place, the next step is simple: give the map a permanent spot. A magnetic map board helps with both travel and combat. During exploration, you can use it for regional maps and quick room sketches. Then, when initiative starts, swap over to a tactical battle grid that players can read at a glance. An acrylic frame works well for dry-erase terrain, area effects, and map changes on the fly. And if table space is tight, a riser beside the screen lifts the battle map up so it doesn’t crowd your notes or minis [3][6].
Portrait orientation fits a letter-sized print neatly. Landscape keeps the board lower, which helps preserve sightlines across the table [1][2]. Keep hidden details - like secret doors or trap locations - on the DM-facing side, and use the player-facing side for public maps or encounter art [2][4]. That way, your maps stay in the same magnetic setup as the rest of your table tools.
8. Device Mount for Tablet or Phone
Zone: DM-facing side, either clipped to the bottom edge of a panel or held behind a side panel with elastic straps.
After the map board, it helps to give your digital tools a fixed home too. A magnetic tablet tray keeps references close without eating up table space. Clip it to the bottom edge of a panel, and the device stays in your direct line of sight without covering the player-facing side of the screen. If you're using a phone instead, elastic straps behind the smaller side panels do the job just as well, keeping reference apps visible on the DM-facing side [5].
At the table, this mount gives you one fast-access spot for stat blocks, timers, and notes. That means less fumbling and fewer pauses when you need to pull up stat blocks on D&D Beyond, run a timer between turns, or check campaign notes. It’s a small setup choice, but it cuts friction in play.
Use portrait for stat blocks and landscape for battle maps [1]. Run the charging cable behind the panels, and place the mount near a power source [1][7].
9. Magnetic Storage Pouch and Token Tray
Zone: Base of the screen panels, centered below the main panel or mounted on a side panel.
In the lower storage zone, loose gear should have a fixed home. A magnetic storage pouch attaches to the screen surface and holds spare dice, unplaced minis, and condition markers [1]. A token tray sits at the base of the panel for the items you grab during play, like dice, pens, condition rings, and tokens [3][4].
The split is simple: use the pouch for reserve gear and the tray for active gear. That setup keeps things tidy without slowing you down. Putting the token tray at the base of the center panel cuts down on reach time during combat, while mounting the pouch on a side panel keeps the middle of the screen clear for rolling and eye contact with players [4].
The comparison table below helps you choose which storage add-ons fit your table best.
Quick Comparison Table
Built around the four zones above, this table shows what each tool does and where it fits best.
| Tool | Primary Job | Best Placement | Visible To | Best Use |
|---|---|---|---|---|
| 1. Main Screen Command Center | Anchors the magnetic layout and hides notes from players. | Center of table | DM (inside) / Players (outside) | Both |
| 2. Magnetic Note Bar | Affix quick reminders or off-the-cuff ideas | Top edge of the DM-side panel | DM only | Both |
| 3. Magnetic Initiative Tracker | Display combat turn order | Top edge of screen | Entire table | In-Play |
| 4. Magnetic Reference Card Pocket | Hold rules, stat blocks, or condition charts | Interior DM-facing panels | DM side; player-facing when rotated | Both |
| 5. Side-Mounted Dice Tower or Roll Zone | Randomize rolls privately or publicly | Side panel or integrated mount | DM (private) or whole table (public) | In-Play |
| 6. Magnetic Pen and Marker Holster | Keep writing tools within reach | Side panel or bottom tray | DM only | In-Play |
| 7. Magnetic Map Board | Display tactical grids or regional maps | Center or side panel | DM or whole table when revealed | Both |
| 8. Device Mount | Secure tablet or phone for digital tools | Bottom edge or side panel | DM side | Both |
| 9. Magnetic Storage Pouch and Token Tray | Organize dice, minis, and tokens | Side panel or interior base | DM only | Prep |
The pattern here is pretty simple. Put the tools you check every round near the center, keep shared displays where everyone can see them, and push storage toward the edges.
That setup keeps the middle from turning into a pile of gear. Your initiative tracker, notes, and rules references stay easy to scan, while dice, tokens, and extras sit lower or off to the side in a set spot.
Final Setup Takeaways
A magnetic DM screen keeps trackers, references, and tools on the screen, which leaves the table open for maps and miniatures. Once you’ve set your zones, check reach and visibility from your seat.
Before each session, sit in your chair and make sure every attachment is easy to grab and your notes stay hidden without blocking eye contact with your players[1]. Then remove anything you won’t use that session.
Mount only what this session needs - NPC stats, a weather table, or the encounter’s condition list[1].
Keep high-use tools in the center, shared displays where everyone can see them, and storage at the edges.
FAQs
How do I choose what goes in each screen zone?
Split your screen into three zones: the DM-facing side for private tools, the top edge for live combat tracking, and the player-facing side for shared context.
On the DM side, keep your most-used rules and combat actions front and center. Put campaign notes on the left and secondary tables on the right. Save the top edge for initiative, and use the player side for art, shared rule reminders, or maps.
Which magnetic tools save the most time in play?
The biggest time-savers are magnetic panels and frames, initiative trackers, and dry-erase surfaces. They cut down on paper shuffling, make it simple to swap reference sheets, stat blocks, and notes, and keep combat order in plain sight so the game moves faster.
In setups like WyrmCodex, these tools work together in one portable format, alongside a campaign journal and LED dice tower, to make prep and play smoother.
How can I set up a magnetic DM screen without blocking sightlines?
Use a landscape-oriented screen. It sits lower and wider than a portrait-style screen, so you can still hide notes and rolls while keeping eye contact with your players.
Before the session, take a minute to test your sightlines. Sit down where you’ll run the game and check both ends of the table. If you can’t see the players on either side, the screen is too high.
Magnetic modular accessories can also help keep tools in place without adding visual clutter.